Intro and Philosophy

Aims for

  • Versatile
  • Layered
  • Reusability
  • Empowerment
  • Gameplay
  • Cinematic

History

UE1 (1997)

  • Vertex animation base
  • Level Animation

UE2 (2002)

  • Skeleton animation
  • Socket
  • Anim Notify

UE3 (2006)

  • Cloth
  • Matinee (first cinematic)

Schematic Schematic

  • Skeleton
  • Skeletal Mesh
  • Anim Blueprint
    • Event Graph
    • Anim Graph
  • Animation Sequences
  • Physics Asset
  • Sequencer Tools
  • Calculate Pose
  • Scalability Features

Schematic Overview

image

  • FBX into…
    • Skeleton ; rigging
    • Skeletal Mesh : geometry
    • Animations

Skeleton

hierarchy of bones and how they connect to each other
pillar of animation process

  • Physics Assets
  • Virtual Bones
  • Sokcets
  • Animation Retargeting Manager

Skeletal Mesh

Advice