Intro and Philosophy
Aims for
- Versatile
- Layered
- Reusability
- Empowerment
- Gameplay
- Cinematic
History
UE1 (1997)
- Vertex animation base
- Level Animation
UE2 (2002)
- Skeleton animation
- Socket
- Anim Notify
UE3 (2006)
- Cloth
- Matinee (first cinematic)
Schematic Schematic
- Skeleton
- Skeletal Mesh
- Anim Blueprint
- Event Graph
- Anim Graph
- Animation Sequences
- Physics Asset
- Sequencer Tools
- Calculate Pose
- Scalability Features
Schematic Overview
- FBX into…
- Skeleton ; rigging
- Skeletal Mesh : geometry
- Animations
Skeleton
hierarchy of bones and how they connect to each other
pillar of animation process
- Physics Assets
- Virtual Bones
- Sokcets
- Animation Retargeting Manager