About this kickstart

  • Kickstart for giving Big picture perspective of UE4
  • Not a step-by-step walkthrough of how to use UE4
  • about what, why, terminology, logic, history
  • plus advices and practises for beginners

Composed with

  1. Philosophy and Intro
  2. Schematic Overview
  3. Advice

Presenters

Sjoerd De Jong

  • Evangelism Lead Europe
  • 20 Years experience with UE1-4
  • Anything content or Blueprint related except for Animation/Audio

Mario Palmero

  • 8 hours years experience with UE3-4
  • Programming, Tech Art and Animation

Contents

World Building

Rendering

Animation

Engine Structure

Programming

Blueprint

Character

Material