OpenGL basic
Function Buffer glClearBuffer 1 void glClearBufferfv (GLenum buffer, GLint drawBuffer, const GLfloat *value); clear buffer of drawBuffer with value _drawBuffer_의 _buffer_를 _value_로 지운다. -- Shader & Program object manage glCreateShader 1 GLuint glCreateShader (GLenum type); create type of shader(structure that manage shader code compile and linking it) and return GLuint as identifier. glShaderSource 1 void glShaderSource (GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); will add more explains...