Unreal Network
Intro Unreal network system is based on Server-Client model. If developers consider about “Replication”, game can support both singleplayer and multiplayer. UE4 Clients can not communicate without Server (p2p is not currently supported) Struct Network Mode ENetMode NM_Standalone Authoritative : true Listening : false LocalPlayer : true NM_DedicatedServer Authoritative : true Listening : true LocalPlayer : false NM_ListenServer Authoritative : true Listening : true LocalPlayer : true NM_Client Authoritative : false Listening : false LocalPlayer : true NM_MAX Role, RemoteRole ENetRole ROLE_None not related with replication ROLE_SimulatedProxy copy of ROLE_Authority extrapolative-predicted with server values ROLE_AutonomousProxy copy of ROLE_Authority extrapolative-predicted with server values + local functions (e....